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Tyler Hunter
Tyler Hunter
3D Artist
Salt Lake City, United States

Summary

My name is Tyler Hunter, I've been working professionally as a 3D artist for 20 years. I have had the opportunity to work with some outstanding studios over the years including Blizzard Entertainment, Moon Studios, Origin Systems, Carbine Studios, Human Head Studios, EA, and others. I have skill sets that range across many aspects of digital art which range from organic modeling, complex hard surface modeling, texturing, and much more. On top of working as a 3D artist, I am also the founder of LifeSpark Entertainment which shipped our first game Rack N Ruin on PS4 and Steam in 2015.

Skills

Concept Art3D ModelingCharacter ModelingDigital SculptingEnvironment ModelingHard Surface ModelingLow-poly ModelingTexturingGame DesignPaintingHigh-poly ModelingProgramming

Software proficiency

3ds Max
3ds Max
Cinema 4D
Cinema 4D
Maya
Maya
Modo
Modo
Mudbox
Mudbox
Photoshop
Photoshop
Softimage
Softimage
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
Marvelous Designer
Marvelous Designer
3DCoat
3DCoat
Premiere
Premiere
TVPaint
TVPaint
RenderMan
RenderMan
mental ray
mental ray
CLIP STUDIO PAINT
CLIP STUDIO PAINT

Reel

Productions

    • Video Game
      Ori and the Will of the Wisps
    • Year
      2020
    • Role
      Lead 3D Artist
    • Company
      Moon Studios
    • Video Game
      Wildstar
    • Year
      2014
    • Role
      3D Character Artist
    • Company
      Carbine Studios
    • Video Game
      Rack N Ruin
    • Year
      2015
    • Role
      Director
    • Company
      LifeSpark Entertainment
    • Video Game
      Diablo III
    • Year
      2013
    • Role
      Senior Cinematic Character Artist
    • Company
      Blizzard Entertainment
    • Video Game
      Starcraft: Heart of the Swarm
    • Year
      2013
    • Role
      Senior Cinematic Character Artist
    • Company
      Blizzard Entertainment
    • Video Game
      Starcraft 2: Wings of Liberty
    • Year
      2010
    • Role
      Senior Cinematic Character Artist
    • Company
      Blizzard Entertainment
    • Video Game
      World of Warcraft: Cataclysm
    • Year
      2010
    • Role
      Senior Cinematic Character Artist
    • Company
      Blizzard Entertainment
    • Video Game
      World of Warcraft: Wrath of the Lich King
    • Year
      2008
    • Role
      Senior Cinematic Character Artist
    • Company
      Blizzard Entertainment
    • Video Game
      World of Warcraft: Burning Crusade
    • Year
      2007
    • Role
      Senior Cinematic Character Artist
    • Company
      Blizzard Entertainment
    • Video Game
      Prey
    • Year
      2006
    • Role
      Contract 3D Modeler
    • Company
      Liquid Development

Experience

  • Founder/Director at Life Spark Entertainment
    Cerritos, United States of America
    September 2011 - Present

    I started Life Spark Entertainment to develop games that I always dreamed of building. On March 2015 we shipped our first title, Rack N Ruin on PS4 and Steam.

  • Character Artist at Carbine Studios
    Aliso Viejo California, United States of America
    November 2015 - May 2016

    I was a contracted Character Artist instudio at Carbine Studios working on the Wildstar MMO. I developed a variety of character assets including Armor Sets, Pets, Monster, and Mounts.

  • Senior Cinematic Character Artist at Blizzard Entertainment
    Irvine, United States of America
    July 2004 - September 2011

    I worked at Blizzard Entertainment for 7 years as a Senior Character Artist on the Cinematics Team. I worked on a variety of different projects, modeling and texturing hero assets for Blizzard Entertainment's award winning cinematics.

  • 3D Character and Prop Artist at Liquid Development
    Portland, United States of America
    July 2002 - June 2004

    I worked as a contracted 3D artist developing assets for a variety of companies including EA, Origin Systems, Human Head, and Irrational Games.